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http://www.riemers.net/eng/Tutorials/xnacsharp.php
I found these very helpful. They aren't dumbed down like the o'reilly book,
and you get to see how some of the effects like water are made on the chips.
They're a series of tutorials for using XNA, which is the free C# library
that the XBox uses for games (and which will run under Windows too). But if
you ever wondered what a pixel shader was or why you might care, it's
interesting to read. They don't cover any "game engines"; it's just the
low-level "put graphics on the screen" kind of things.
Probably not very advanced for anyone who has ever sent more than one
triangle to a graphics card, but I found it interesting to go thru.
--
Darren New, San Diego CA, USA (PST)
Forget "focus follows mouse." When do
I get "focus follows gaze"?
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